![]() ![]() Game Exporter fails to open FBX Review when exporting files if there is a dot in the path Playblast misses first and end frame (using qt as format and h.264 encoding)Ĭrash on selection of a circular dependencyįBX Import: Material names are ignored when importing materials with unknown shading models Scenes with skincluster weights load slowly because weights are stored as separate setattrsįBX Triangulate Option is corrupting scene files containing per component shaded objectsĮxporting with Blend Shape-deformed models and any FBX Extension causes crash.Ĭommand namespaceInfo returns incorrect information Graph Editor, Retime: Animation curve becomes corrupted when using Retimer tool Graph Editor: Moving vertex is slow when Graph Editor is open Graph Editor, GPU: Constant values should appear at value 0 in Normalized view Graph Editor, GPU: AnimCurves auto-adjust after manipulation when normalized "Maya command error" when trying to bakeResults ![]() ListConnections doesn't return all DG connections on sparse arrays ![]() Rotate command is not setting X component when Autokey is enabled Performance: Some rig controllers are causing instability with parallel evaluationĥ000 connected transform nodes cause crash Viewport performance drops when many joints constrained to many vertices Crash when running cmds.bakeResults using "-destinationLayer" flag ![]()
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